Burnout Revenge

Burnout Revenge Review

Visually Burnout Revenge is grittier, faster, and more brutal than its predecessors are. Set in real world locales such as Detroit, Rome, and Tokyo, the environments are varied and more attractive to the eye. Adding multi-level maps helps to provide the gamer with more freedom to come up with crazier ways to take out opponents and gain length to that ever so precious boost meter. Not only do you have gaps, splits, and alternate paths, but they’ve added some ramps in the mix for some exhilarating jumps. Burnout Revenge definitely keeps its crown for the fastest game on the market, leaving you literally dizzy after each intense event. Honestly, like Burnout 3, it almost spoils you for other racing games when you go from the breakneck speed of Burnout to a more realistic racing game like Project Gotham 3. I guess that all depends on personal preference, but this reviewer prefers arcade style racers. This is not to say that Gotham fans will not appreciate what Burnout offers, but the sheer lack of realism may turn them off a bit. As long as you remember that this game is meant for fun, then you will have no problem with the over-the-top game play it provides. Speaking of fun, the crash sequences still are as painfully joyful as ever. It is not often when you are watching a race and you wince and laugh hysterically all in the same breath, but with Burnout, this is a plausible assumption. Burnout Revenge offers more than three times the damage effect and car deformation that Burnout 3 displayed, so get ready to rip your car to shreds. The lack of real licensing on the cars is a disappointment, but the concept cars created for the game still look fantastic. The entire game runs at a blistering 60fps, utilizes blurring effects, and the colors, reflections, and damage models really emphasize the extra time and effort into porting this title over to the 360. Just imagine what they have in store for their next incarnation.

Audio is loud and boisterous and if turned up loud enough will have your neighbors wonder if their streets have turned to mayhem. The crash effects are just as brutal to hear, as they are to see. The grinding, bending, and twisting of the metal after impact is gruesome, but somehow pleasing to the ear. There is a new announcer for the fictional radio station, and the music selection is more of the EA Trax selections. If you’re not a fan of the Trax, then by all means, use that custom soundtrack feature to set the mood you want to create.

Game play is once again easy to pick up and play, but provides plenty of depth and know-how to master. You realize this online when you have people who are good, and people who are damn good in the same race. The rules are the same, but some gamers are just better and Burnout considers this by NOT letting trailing gamers catch up. You are either good, or not, there is no try. Offline, on the other hand is a different story. I guess Criterion figures that CPU A.I. gets special treatment, as you will see the A.I. always keeps pace and somehow just know all the short cuts, upcoming wreckages, and ways to pass you without fail. This at least holds true for the 1st and 2nd placed A.I. racers. Controls once again are extremely precise and if you can adjust to the overwhelming sense of speed, you will find this game controls as good, if not better than, any other racing game on the market. Even the crashes have strategy as you control the aftermath and try to cause your opponents to stay back by the damage you cause in your demise. Whether you choose to race or play the incredibly addictive crash modes, you will have a blast. Even cooler is the new Revenge Prospect, which awards you for racing dirty. Also added is the ability to bump and crash racers in front of you without the automatic crashing that Burnout 3 offered. Oncoming traffic on the other side coming your way is a different story of course. Like the old Beach Boys song says, this game is “fun, fun, fun”!


There is a ton of things to do in Burnout Revenge. The game is HUGE. Tons of races, crash modes, road rage races, battles, and more await you for more than 40 or 50 hours of racing goodness. Add even more playtime when you take your skills online and race against friends and soon to be enemies. A cool new online feature is that the scoreboard now reflects what you do online only so the chances of someone fudging high scores or lap times should all be eliminated.

What else can I say, Burnout Revenge is a must buy title and should hold a place on your shelf with the other Xbox 360 titles. The game is fast, crazy, gorgeous, and with the new modes for online play, a ton of time can be eaten up online and offline as well. Sim fans have Project Gotham, arcade fans now have a racer they can say can hold its own against it, and Burnout Revenge is that arcade racer.

MAG

We played this game multiple times and will go right into our review,

The game is started by choosing which faction to join—between an American type, rogue independent group, and European military organization, and then based on this players can lightly customize their starting appearance and equipment loadout before hopping into training. A nice touch is that based on your affiliation, the menu screens will resemble the group your character represents in their aesthetics. Each organization has its own video to help explain their cause but the long story short (and the one we really care about) is that they’re all out to get each other.


Throughout the time you’ll spend with MAG, you’ll level up and eventually hit ranks where you’re giving commands to the sub-groups which the game breaks players up into. Whether its defending a base point or attempting a successful flanking maneuver, this is one of the keys to MAG’s success. Imagine if 256 people were running around individually shooting each other—it would end up like the Penny-Arcade comic where you run for five seconds and die. Because of this organization, the game suddenly creates roles for players based on how seriously they want to take the game. You can decide not to opt into a commanding role and forever run around trigger-happy, or you could choose to assume a position of greater responsibility and lead troops into battle.

This was obviously one of the best moves that Zipper could have made, in order to keep the game from becoming too disorderly. In fact, it becomes LittleBigPlanet in a way, where players are given a tool and create the reasons and uses for it—along with where their role is. The one thing that cannot be escaped from MAG is that it is very team-oriented and if you jump in planning on being John Rambo then you’ll get nowhere fast. For players looking for a more free-for-all type of FPS, they may want to hunker down with Modern Warfare 2 and skip MAG.

The gunplay is tight and fun, but nothing to write home about. Some elements of the games looks border on serviceable, and the soundtrack is pretty decent as well. The quality of the actual gameplay lies around, as mentioned, where Killzone 2 was at but a little faster and at times confusing (as to whether or not a shot connected with an enemy or where gunfire is coming from). There’s a slight learning curve in picking up the controls, but nothing that’s going to stop people from playing. Overall, the game could have used a few more tweaks or options in how it controls, but Zipper’s default setup is a pretty serviceable one.

Fortunately, the game has enough stylization in its PMC storyline and integration with the actions players will take in their online campaign, that it never feels same-y. Despite having possibly the most generic title for any game, MAG stands on its own two feet in gameplay differentiation and theory. It is a proof of concept that servers are prepared to really create a battlefield and purpose to someone’s mission, rather than feeling as though you’re crammed into a map with only 15 other guys. And if there’s one thing that MAG does well, it’s to create that feeling of being in an actual war zone. Just based on the multitude of players, I found myself constantly finding a role in my position as a soldier and have never before felt this sense of involvement in any online component of an FPS. I’m not saying that this should be an expectation of any other person who picks up MAG, but in playing Left 4 Dead or Uncharted 2’s multiplayer—I had always felt like I was very independent and just killing time. MAG gets under your skin in a weird way as a result of the scale it presents to the player and can turn up a weirdly immersed mindset.

If anything, the game is a tech demo of sorts for what is possible in online gameplay. It delivers a fun experience and whether or not that’s worth the price of admission now or until the game drops to $40 or $30 is up to how dedicated the person is. Warhawk proved that it wasn’t in vain to release a game without any single-player campaign, although it has come very far from its original release in its content—a much more full grown idea now. MAG comes in and does a few more. Surely there will be additional content available to download over time, but the proof is in the pudding and whether or not its success is lasting depends entirely on the userbase. It also incorporates a light story into its missions, which isn’t necessarily something new but still adds one more thing to ensure that it has some substance. For a game as ambitious as it is, MAG hit its target in crating a new type of online FPS environment and proved that sometimes, more is better.

Hustle Kings

This is one of our favorite games so we’ll just get right into reviewing this

In Hustle Kings, the first thing you’ll do is create an avatar for career mode, and then you’ll be able to start making in-game cash via the HKC monetary system. HKC is basically the equivalent of dollars in the game; it’s what you’ll use for entry fees, what you’ll win through career mode, and what you’ll be able to bet against other players in the online mode of the game. When you begin, you’ll only be able to check out the Rookie league options, but it only takes a couple matches against the computer to unlock the Amateur league, and before long you’ll be able to check out the additional two circuits as well. Each circuit has a certain number of game types to check out, ranging from your traditional 9-ball and 8-ball set-ups, to game specific challenges like Trick Ball and so on. The challenges are shorter variations on traditional pool for the most part, and in something like Trick Ball it’s really a thinly veiled attempt at teaching you some of the harder to pull of shots and tricks that’ll actually make you a better player once you take your game online. They’re well worth going through to help acclimate you to how the game works, and something I think everyone should attempt before going against a real opponent or two. Of course, there’s also a well-designed tutorial system in place that’ll get you used to the controls right away, so either option works.

The controls are fairly simple, but you’ve got enough options available in camera control and cue control to pull off some pretty impressive looking shots. The left analog stick controls your basic cue movement, right, left, up and down, while the right stick controls the point you’re going to hit on the cue ball itself. There’s a marker at the bottom left screen to show you the cue ball and where you’re currently going to hit it, and adjusting both of these movements are key to pulling off jump shots, curved shots and so on. The tutorial does a good job of getting you in tune with how it all works, and in no time I was able to pull of a good number of trick shots without tutorial assistance. There’s also a guideline to give you an idea of where your ball is going to go, what it’s going to hit, and how it’ll rebound off of that. This lets you adjust your spin to compensate, so you don’t accidentally scratch after sinking that corner pocket. This is a pretty basic set-up for most video pool games, and it works just fine here.


One of the better features though, comes from the camera control. Your default camera angle has you looking down the cue at the cue ball, almost eye level with the table itself. It’s an interesting view from a visual standpoint, but it doesn’t give you the greatest shot of the entire table, and obscures a lot of things you’ll want to keep an eye on. You can tap R1 though to bring up an overhead view, which is definitely my preferred angle. It’s easier to set up shots and see where they’ll go, and I suspect you’ll spend the majority of your time looking at the table from this overhead shot. However, it’s not the best at giving you an idea of whether a jump shot will clear a ball or not, so there’s a third view to help you set that up. The third view lets you focus the camera on a particular ball, and you can switch back and forth between all the balls on the table. With this view, you get a 360-degree view of each ball, letting you adjust things like jump shots so you can get the proper height to clear a particular ball. It’s a really useful view within the game, and it’s one that you’ll find lacking in most other pool titles, at least in the ones I have experience with.

Finally, there’s a shot percentage available to you prior to most shots, to give you a rough idea of how hard it’s going to be to pull off a shot. Along with this, you have two control options when it comes to how you move the cue stick, you can opt to adjust power with R2 and L2 via a meter, and move the cue stick back and forth with the right analog stick. Or you can adjust power and then use a meter that’s not unlike something from a golf title, where you try to hit X as the marker enters a certain space. I think controlling the cue stick with the analog stick is far easier, and feels more natural, but if you’re a master at timing things, the other option will work quite well. Either way, it’s nice to have the option to choose between the modes, and once again that’s not something you’ll see in many other pool titles. Also, if you find that your shot percentage has dropped quite a bit, you might want to hit select and apply a little chalk to your stick, which will improve your percentage slightly.

Dragon Ball: Revenge of King Piccolo

Franchise that you need to play!

As the game begins, Goku is seeking out the number 4 Dragon Ball, which is the one his Grandfather had originally. His quest puts him in the crosshairs of the Red Ribbon Army, a group that’s been seeking all the Dragon Balls once again. From there sparks fly along with fists, and Goku is faced with wiping out the Red Ribbon opposition before they can get their hands on everything. The villains all seem to be taken straight out of the cartoon, and the English voice actors all seem to reprise their roles here, which is nice to note. The voice over work is of a decent quality, so once again, fans should be happy to see that.

The game offers up a few control options too, which was cool to have included, since motion controls don’t seem to offer up anything here. The game can be controlled with a Wii remote and nunchuk, the Gamecube controller, or the Classic Controller. For the majority of the review I defaulted with the standard remote and nunchuk combo, but I think the game benefits from a standardized set up like the Classic or Gamecube controller, and I’d suggest that as a default if the option is open to you. The button combo’s aren’t complex enough to require it, but there’s enough stuff mapped to button presses that having them easily available to your thumb makes more sense on a regular control pad than the remote. Still, any control option works well enough.


As Goku, you have all the basics of a brawler in place, including a life bar and a special attack bar that builds up over time to unleash your Kamehamaha, a devastating fireball attack that wipes out most regular enemies in one hit. Along with that, you have a series of attacks that you can string together, including a few hits that come along with a bo staff (it just seems to pop up randomly), including jump attacks and combo’s as well. Goku can also defend by blocking and dodging, and certain things will allow him to lock on to an object and make use of it. Also, enemy attacks will have certain weaknesses, like the missile launchers that Goku can actually kick the missiles back to, so his repertoire of moves is surprisingly involved.

However, the game does fall into the same traps that other similar 3D Brawlers have, especially when they’re not based on some type of arcade mindset of short length with reasons for replay. The game does try to give you replay reasons, there’s a series of chests divided up between the stages in each world that you can find to unlock concept art, music and other stuff, but the length of the game is long enough that by the time you hit that halfway point you really start to grow bored with it. I never felt like the mechanics evolve much past what you’ll see in 1-3, and even the boss fights get to be tired affairs of wearing down an enemies invincible shield, beating on them for a few seconds, and then doing the same two steps over and over. Occasionally they’ll make use of the lock on system to do something interesting, but it’s still not enough to completely satiate my need to have something exciting and new happen here. I do think that the pitfall is length, and while the game doesn’t clock in at double digit numbers, it still manages to outlast it’s welcome by a few hours at least.

Outside of the main mode, there’s also a tournament mode that allows you to go one on one with the CPU or another player, taking on the roles of characters from the show. I’m not entirely sold on this mode either, the controls and style of fighting are still taken from the main game, so it’s a brawler vs. mode instead of an actual fighter, and it doesn’t compare favorably to other fighters that actually use the license already. It’s certainly no reason to pick the game up, if you want a Dragon Ball or Dragon Ball Z fighter, there’s better options available if memory serves me right.

Finally there’s the shop option that’s run by the witch Baba. Here you can spend the Zeni that you get in the Adventure mode of the game on stuff like BGM, character models, and other extra tertiary stuff. The only real integral part of the shop comes from the power upgrades that you can get for Goku that apply to the adventure mode, so you want to be sure that you don’t ignore the shop completely, even if the other stuff doesn’t really appeal to you.

We are delighted to give this one a 9/10.

Valhalla Knights 2

Here’s another Review on this legendary classic game

Imagine, if you will, grinding your way through an traditional RPG that is, at best, only mildly entertaining… A game whose hardest challenge is trying to find the motivation to continue playing. Damn, man. It’s bad enough that you’re dropping coin on a luxury item (such as entertainment), but the sting of post-purchase anxiety would be fairly high soon after your first play session of Battle Stance. Even if you haven’t played VK or VK2, you’ll feel like you’ve already played this game dozens of times before, albeit with better graphics, sound, gameplay, story, characters… better everything. And that isn’t to say that each individual part is horrid in VK2:BS, just that the combination is so drab. It’s the videogame equivalent to a bland 18% gray color. I’ve got nothing against gray, no real reason to find it boring, it’s just brutally average.

It’s especially frustrating knowing that a good story and/or good characters can make an abysmal game like this far more endurable. This is especially true with dungeon crawlers and RPGs, or at least it is for me, since I tend to really enjoy those RPGs with decent narratives. However, because VK2:BS is just an upgraded version of VK2 they couldn’t really change either of those two elements – otherwise it’d be called VK3. Instead, they fixed a few problems that shouldn’t have been there to begin with. The biggest and best change, which is also the most obvious, is that you can now quick travel to places you’ve been. See, that’s an example of the overt kinds of issues they fixed with Battle Stance. On top of that they’ve included a few new missions/dungeons and I’m pretty sure they’ve expanded a bit on the sub-jobs as well.

That brings me to one of the cooler things about VK2 (and more so with Battle Stance); there are seven races to choose from, and five or so classes to choose from. Now each character can be assigned one of ten different jobs regardless of race or class, which opens up a huge amount of leveling possibilities. Of course, if you assign a job that’s magic-centric to a human/fighter, he/she won’t be nearly as effective as an elf/priest assigned with the same sub-job. It’s all pretty straightforward as far as which races, classes and jobs are the most compatible with each other, and the most fun you’ll have with the game is trying to maximize your characters’ strengths. It’s the same with most other dungeon crawlers, just that VK2:BS takes it a little further – an extra level deeper. Unfortunately, it doesn’t have anything else to fall back on when the grindi ng gets really rough, so as soon as you tapped out that facet of gameplay your interest will most likely began grinding away. as well.


I don’t mind saying that I can only recommend VK2:BS to die-hard dungeon-crawler fans or die-hard Valhalla Knight’s fans (are there any?) If you’re the former, as long as you don’t expect anything mind-blowingly awesome, you’ll be satisfied. If you’re the latter, but did NOT play VK2, you’ll be happy with the purchase. That said, if you’re a die-hard fan and played through VK2, the ability to warp to different areas around the world will probably just make you bitter for having hiked through the original release. Furthermore, there isn’t too much beyond the original VK2 to make it a standalone, complementary experience.

 

Giving this one definitely 10/10!

BioShock 2 Review

Second one is already better

Delta can now dual wield a plasmid (on his left hand) and a weapon (on the right) instead of switching between them as in BioShock 1. This changes the flow of the action in the game a bit and provides a lot more in the way of interesting ways to dispatch of your foes or defend yourself. Speaking of interesting, there’s a complement of new Big Daddy weapons which are unique enough and especially deadly once upgraded or used in conjunction with plasmids or tonics. You’re not the only Big Daddy in town in BioShock 2. There are a few other Big Daddy variations, complete with their own Little Sisters still working within Rapture to harvest and refine the highly sought after ADAM slugs.

ADAM, which are described as powerful stem cells capable of providing useful genetic mutations, are utilized by Subject Delta to unlock a variety of new abilities. When you “rescue” a Little Sister from another Big Daddy (by attacking and defeating him), the Sister can then be adopted as your own and used to track down and harvest ADAM from infected bodies around Rapture. Once a couple of ADAM slugs are extracted, Project Delta can either harvest a large amount of ADAM from the Little Sister, which would kill her, or heal and release her and earn a much smaller amount of ADAM.

 

Your decision in this little moral dilemma affects the game in terms of difficulty and storyline. Choosing to rescue a Little Sister will result in you having much less abilities throughout the game, thus making the experience more challenging for example. There are a number of other black and white moral choices presented in BioShock 2, all of which can have their own specific repercussions. I’m always a sucker for being the good guy in any game I play that provides such an option, and certainly didn’t regret it in BioShock 2.

 

In terms of graphics, the engine looks very similar to what we saw in the original BioShock in 2007, and all in all, it’s still impressive looking with excellent production values. It is the unique art deco style, attention to detail, interaction and moody lighting that really draws your eye to the game. Rapture, being a domed underwater city and all, doesn’t have many large, wide-open “environments”, so the detailed interiors in the game are an important feature. There are a small handful of times when Delta needs to actually venture outside of the airlock, though it’s usually for a short time and it’s nothing especially extraordinary. The game keeps a very solid framerate even with all sorts of action going on, and the options even provide for a way to “unlock” the framerate, to allow for a potentially smoother experience at the expense of some visual effects. Darkness and shadows are an important factor in how the game looks, so make sure to properly adjust the brightness slider when the game prompts you for the first time.


The audio in BioShock 2 is most definitely every bit as important as the visuals. Besides setting the tone of the depression era world of Rapture, the audio journals and communications provide for nearly all of the story telling within the game. The surround sound effects are incredibly well done, and absolutely terrifying in certain instances. hearing the screech of a Big Sister tracking you down, or the bassy “thud, thud, thud” of a Big Daddy lumbering about will definitely give your audio system a workout. In 5.1 audio, it’s extremely important to listen for audio cues of where attacking enemies may be approaching from.

 

This game rating is 7/10 due to some graphic issues but other than that its awesome.

Dynasty Warriors: Strikeforce

Our Personal Review of this game , score 8/10:

The real change comes in the mission structure, hub world, and multiple AI units you can take control of (if you’re opting to not play online). Unlike other DW games that put you in a battlefield with changing conditions, multiple enemy and friendly Officer units acting independently of your actions, and basic friendly units fighting against the no-name enemy units, in Strikeforce you more or less play by yourself. When you begin the game and you’ve selected your character from a faction, the first few missions you play will be devoid of any friendly faces. Typically there’s a goal to defeat an opposing Officer unit, locate a hidden item, or some other simple task, with about 2 to 8 different areas to explore on a given map. There are no friendly units, no gates that need to be closed off to keep enemy soldiers from respawning, no need to go back and forth from location to location in order to keep your side from being overpowered. You simply head towards your goal, take it out, and finish the mission. Even experience is handled differently, instead of earning it as you defeat enemies, it’s awarded at the end of the mission, based on feats (kills) you’ve performed in battle. The missions are still timed like in other DW games, but you never really feel pressed for time either. The addition of online is pretty cool to have, and something I’d love to see pop up in other DW games in the future. For this, you can change between an online and offline mode from your hub city, either creating your own room for others to join, using Quick Match, or a Custom Match. You can set parameters like levels to filter your match-ups, and while there weren’t many people playing online within my review window, I did have a couple of cool encounters with a few other people. If you’re not big on relying on others, you can also opt to take partners on via the AI, by simply visiting the shrine location in your hub city and picking from your available roster, more of which will unlock as you play. Using the AI controlled characters, you can issue some limited commands, like telling them to attack Officers, regular units, or mechanical enemies like Ballistas.

You can issue these commands using the L2 button without needing to pause the game, and can choose to group all your Officers together, or issue the commands individually. The AI tends to stick to your commands too, and if they manage to clear out an Officer or whatever, they’ll just automatically switch over to the next enemy type unless you change their command again. Crafting also plays an important part in Strikeforce, with everything from your weapons, to Fury and Musou upgrades requiring certain components to create. These items are generally left behind by enemies on the field, found in crates, or given as rewards for finishing your primary and bonus objectives in missions. Along with that, vendors in your city hub are upgradeable over time, and they gain their own experience after every mission you finish, which can also be enhanced by Officer cards.


You’ll actually spend a lot of time trying to gather materials, they don’t drop too frequently, and if you play on a lower difficulty they’ll actually be harder to come by. It’s a good incentive for sticking to Normal or even Hard, and if you don’t like the idea of farming for materials, then you might not care for this particular side of Strikeforce. I’ll even admit that it can get a little frustrating to hope for a particular item drop and not see it after multiple runs, but it was rare that I felt like I had to grind to advance the game. It’s going to be more of a challenge for players that are looking to max out weapons or go for a 100 percent completion rate than it will be for a more casual player. Regardless, I like this system far more than just getting endless weapon drops that are equally useless, and I’d like to see this adopted for other DW games in the future.

I really recommend this game and give it a top notch score.

Story Neymar

Neymar the legend

He won the 2009 Campeonato Paulista Young Player of the Year award. in 2011 and 2012, South American Football Player of the year was selected. in 2011 Santos-Flamengo match 26. he scored the best goal in 2011 by FIFA and won the Neymar 2011 FIFA Puskás Award. 2013 at the end of the FIFA Confederations Cup tournament he won with his national team, Adidas was awarded the Golden Ball award.he scored 4 goals in 5 matches (412 minutes) in this tournament, and he was chosen the man of the match in the final match of the tournament.

Nymar opened his eyes to the world in the city of Mogi das Cruzes, Brazil, on February 5, 1992. he started his football career in Santos when he was 11 years old in 2003. Before going to the first match of his professional career with Santos in 2009, he took part in many matches with the club’s infrastructure team. in the first year of his professional career (2009) Campeonato won the Young Player of the Year award at Paulista, who was one of the most influential players in the pick up of Copa Libertadores that year.he played his first National match against the United States at the age of 18 and scored a 2-0 goal in the match his team won. 2013-14 before the season began, 57 million euros were transferred to Barcelona.before the start of the season in the 2013 Confederations Cup, the number 10 in the Brazilian National Team Cup wore, Naymar won the Golden Ball award at the end of the tournament with 4 goals scored in 5 matches.
Santos FC

Neymar, who started playing football in Santos infrastructure in 2003, became a professional in 2009 and started playing in a team.
Lionel Messi and Neymar, the 2012 World Cup match between clubs. Barcelona defeated Santos 4-0 in this match.

Neymar, 2010 season performance Manchester City, Inter, Real Madrid, such as many clubs began to attract attention. Real Madrid and Chelsea at the beginning of the big clubs Nymar’s manager Wagner Ribeiro began talks with.

Accusing Chelsea of trying to seduce his young star, Neymar, Santos said they did not accept an offer down to £30 million. The transfer was not realized because of the low offer made by Chelsea, who is very insistent for Neyar.

Santos, who did not find the first offer of £ 17,000,000, insisted on £30,000,000, which was the cost of termination of the young player’s contract. Black-and-white club, despite the negative response to his proposal Neymar continued negotiations with Chelsea’yi also threatened to complain to FIFA.

Mano Menezes, the new coach of the Brazilian national team, also reported a negative view of Chelsea. Menezes

“I can understand the situation of Neymar “ However, it would be wiser to stay in Santos both for his own sake and for his Brazilian football. Santos is in good shape right now, and Neymar can improve himself at his club. „

 

Neymar, the young player, said he would take the advice of the elders and

“ I don’t know what to do, but I don’t quit a champion team like Santos and go to Chelsea or another club’s reserve team. It would be wise to stay in a situation like this. I’il take Menezes ‘ advice before I decide.

For the first time in 2009, he wore the Brazilian national team jersey in the U-17 category. 2010 FIFA World Cup final with the performance he showed here was asked to take the 2010 FIFA World Cup finals. Brazil’s football legend Pelé and former famous football player Romário and Formula leader Felipe Massa Neymar’s World Cup 2010 by Dunga urged to be called. but Dunga has not found a place in the 23-member squad.
U-20

7 times Brazil U-20 national team shirt wearing Neymar 9 goals in these matches noted.
A Team

After the 2010 FIFA World Cup, Menezes took over the Brazilian national team for the first time in the preparation match with the United States on August 10, Neymar. Nymar scored a goal on the field with the 11 ball. FIFA World Cup 2014 Brazil – Colombia match by Colombian Zúniga Belden injured and waist was determined to be broken.

After the 2014 FIFA World Cup, Dunga, who was the head of the Brazilian national team, announced that the new captain of the team was Neymar, rather than Thiago Silva, starting in September 2014.

 

 


Aguero Story

Aguero Story

 

Aguero joined the Independente infrastructure when he was 9 years old. When he was 14, he went up to the real team, the A-Team. The first goal of the team in the league 2-2 scored in the match they stayed in the match of Estudiants. In 2005, Peru’s Cienciano team fought for the first time in the Copa Libertadores match 4-2 win and scored in this match Aguero 1. In 2005, Aguero was elected to the Argentina U-20 team for the FIFA World Cup Under 20. Lyari scored 2 goals in the final match with Brazil and attracted the interest of big clubs. He scored 1 goals in the last match with Boca Juniors in the league and could not hold his tears when the match ended and thanked the fans and management. Aguero was expected to be transferred to Atlético Madrid. In the 2005-06 season, the Indexendiente Jersey played a great performance by scoring 18 goals in 36 league matches.
Atletico Madrid
2006-07 season

Aguero was transferred to Atlético Madrid, one of La Liga’s powerful teams, for a record price of around € 23 million, when he was only 18. Atlético Madrid jersey away from the first match in Ligdeki 1-0 won in the Racing de Santander match. He showed a good performance in the match and entered the eye of his teacher. Ligde’ki scored their first goal 4-1 Recreativo displacement. Aguero 2. he scored his goal in The Athletic Bilbao match at home. The first season is not very good Aguero League 38 match out and only 6 goals were able to throw.
2007-08 season

When Fernando Torres was transferred to Liverpool FC in 2007, Aguero was the most important player of his team and fixed his position when he was 19. In 2007, the first goal for the season for Real Madrid CF played away with the difficult match 1 scored but the team lost the match 2-1. 2. Real Murcia scored 1-1 goals away from the match. For the first time he fought in the UEFA European League 7 out of the match 5 scored goals. 2007-08 season, the league scored 19 goals in 37 games. Following Daniel Guiza and Luis Fabiano in the ranking of the goal-king, the third. It has happened.
2008-09 season

Aguero was going to fight for the first time in the UEFA Champions League this season. He scored the first Champions League goal in the match played with Aguero PSV and 3-0 in the match they won.liliğdekik goals away 2-1 lost Valladolid played in the match threw. Atlético Madrid League leader FC Barcelona’yi in their home hard to beat 4-3 Agüero and Diego Forlan scored two goals in the match. He scored 17 goals in 37 matches in the league. Champions League 9 out of the match and managed to score 4 goals.
2009-10 season
FC Barcelona scored the first goal in the league this season away 5-2 lost in the match. UEFA Champions League Chelsea FC and Vicente Calderón Stadium in the match played 2-2 scored 2 goals in the match. Aguero League Vicente Calderón Stadium against Espanyol 4-0 wins in the Match 2 scored and scored an excellent match. Champions League in Group 3. the team of Madrid, which was eliminated, continued on its way to the UEFA Europa League and ascended to the finals. The best season of his career, Aguero won the UEFA Europa League with his team in the same season. When Aguero was playing against Fulham FC in the final 116. Diego Forlan played a major role in winning 2-1 and UEFA Cup matches for his assistant team in minutes. In the same season, both the UEFA Champions League and the UEFA Europa League 8’er a total of 16 Spades has managed to score 6 goals. He scored 12 goals in 31 matches in the league.


Thomas Muller

Thomas Muller Story

Müller, 2008-09 season 4 the match went and could not save any goals. Bayern wore the Munich jersey for the first time on August 15, 2008 at the Hamburg match. The match resulted in a 2-2 draw. The UEFA Champions League Moller took his first match against Sporting on March 10, 2009. The match ended up winning 7-1. UEFA Champions League goals in this match also noted. On August 10, 2008, Weiß Erfurt played his first match at DFB-Pokal. The match resulted in a 4-3 victory.

Müller, 2009-10 season, 34 matches and 13 goals recorded. Müller made his first line-trick on 1 May 2010 by scoring 3 goals in the match with Bochum. The match ended 3-1 with Bayern Munich victory.

On May 22, 2010, Bayern was in the finals with Inter in the UEFA Champions League in Munich. Müller took 90 minutes in this game. The match ended with 2-0 Inter win and UEFA Champions League Inter won.

On May 15, 2010, Bayern finished with SV Werder Bremen at DFB-Pokal in Munich. Müller took 75 minutes in this game. The match ended 4-0 Bayern Munich win and Bayern won the DFB-poker.

Müller went to 34 matches in the 2010-11 season and recorded 12 goals. On April 30, 2011, the match with Schalke 04 Müller 2 recorded the successful performance continued to record goals.

On 7 August 2010, Bayern Munich DFL-Supercup with Schalke 04 was in the finals. Müller took 90 minutes in this match and scored a goal. The match ended with 2-0 Bayern Munich victory and Bayern Munich won the DFL-Supercup.

Müller, 2011-12 season, 34 matches and 7 goals recorded. On 5 May 2012, Müller recorded 2 goals in the match with Cologne and continued to perform successfully.

On May 19, 2012, Bayern finished with Chelsea in the UEFA Champions League in Munich. Müller took 85 minutes in this match and scored a goal. The match ended with a 5-4 Chelsea victory and Chelsea won the UEFA Champions League.

On May 12, 2012, Bayern finished with Dortmund in Munich DFB-Pokal. Müller took 45 minutes in this game. The match ended with a 5-2 Dortmund victory and Dortmund won the DFB-poker.

Müller scored 28 goals in the 2012-13 season and recorded 13 goals. Moller scored 2 goals per game in Stuttgart and Düsseldorf.

On May 25, 2013, Bayern finished with Dortmund in the UEFA Champions League in Munich. Müller took 90 minutes in this game. The match ended with 2-1 Bayern Munich victory and Bayern Munich won the UEFA Champions League.

On June 1, 2013, Bayern finished with Stuttgart in Munich DFB-Pokal. Müller took 90 minutes in this match and scored a goal. The match ended with the 2-2 Bayern Munich victory and the DFB-poker Bayern Munich won.

On August 12, 2012, Bayern finished with Dortmund in Munich DFL-Supercup. Müller took 90 minutes in this match and scored a goal. The match ended with 2-1 Bayern Munich victory and Bayern Munich won the DFL-Supercup. Germany has played the first match with U-21 on 13 November 2009, in Northern Ireland. The match resulted in a 1-1 draw. Germany U-21 on behalf of the first goal on 17 November 2009, San Marino U-21 recorded in the match. The match ended in 11-0 win. Germany’s first match on 13 June 2010, Australia went to the match. The match resulted in a 4-0 victory. On behalf of Germany, the first goal recorded in this match. In the 2010 FIFA World Cup, Müller scored 5 goals and continued his successful performance. In the 2014 World Cup, 5 goals 3 assists performed brilliantly.