Second one is already better
Delta can now dual wield a plasmid (on his left hand) and a weapon (on the right) instead of switching between them as in BioShock 1. This changes the flow of the action in the game a bit and provides a lot more in the way of interesting ways to dispatch of your foes or defend yourself. Speaking of interesting, there’s a complement of new Big Daddy weapons which are unique enough and especially deadly once upgraded or used in conjunction with plasmids or tonics. You’re not the only Big Daddy in town in BioShock 2. There are a few other Big Daddy variations, complete with their own Little Sisters still working within Rapture to harvest and refine the highly sought after ADAM slugs.
ADAM, which are described as powerful stem cells capable of providing useful genetic mutations, are utilized by Subject Delta to unlock a variety of new abilities. When you “rescue” a Little Sister from another Big Daddy (by attacking and defeating him), the Sister can then be adopted as your own and used to track down and harvest ADAM from infected bodies around Rapture. Once a couple of ADAM slugs are extracted, Project Delta can either harvest a large amount of ADAM from the Little Sister, which would kill her, or heal and release her and earn a much smaller amount of ADAM.
Your decision in this little moral dilemma affects the game in terms of difficulty and storyline. Choosing to rescue a Little Sister will result in you having much less abilities throughout the game, thus making the experience more challenging for example. There are a number of other black and white moral choices presented in BioShock 2, all of which can have their own specific repercussions. I’m always a sucker for being the good guy in any game I play that provides such an option, and certainly didn’t regret it in BioShock 2.
In terms of graphics, the engine looks very similar to what we saw in the original BioShock in 2007, and all in all, it’s still impressive looking with excellent production values. It is the unique art deco style, attention to detail, interaction and moody lighting that really draws your eye to the game. Rapture, being a domed underwater city and all, doesn’t have many large, wide-open “environments”, so the detailed interiors in the game are an important feature. There are a small handful of times when Delta needs to actually venture outside of the airlock, though it’s usually for a short time and it’s nothing especially extraordinary. The game keeps a very solid framerate even with all sorts of action going on, and the options even provide for a way to “unlock” the framerate, to allow for a potentially smoother experience at the expense of some visual effects. Darkness and shadows are an important factor in how the game looks, so make sure to properly adjust the brightness slider when the game prompts you for the first time.
The audio in BioShock 2 is most definitely every bit as important as the visuals. Besides setting the tone of the depression era world of Rapture, the audio journals and communications provide for nearly all of the story telling within the game. The surround sound effects are incredibly well done, and absolutely terrifying in certain instances. hearing the screech of a Big Sister tracking you down, or the bassy “thud, thud, thud” of a Big Daddy lumbering about will definitely give your audio system a workout. In 5.1 audio, it’s extremely important to listen for audio cues of where attacking enemies may be approaching from.
This game rating is 7/10 due to some graphic issues but other than that its awesome.