Here’s another Review on this legendary classic game
Imagine, if you will, grinding your way through an traditional RPG that is, at best, only mildly entertaining… A game whose hardest challenge is trying to find the motivation to continue playing. Damn, man. It’s bad enough that you’re dropping coin on a luxury item (such as entertainment), but the sting of post-purchase anxiety would be fairly high soon after your first play session of Battle Stance. Even if you haven’t played VK or VK2, you’ll feel like you’ve already played this game dozens of times before, albeit with better graphics, sound, gameplay, story, characters… better everything. And that isn’t to say that each individual part is horrid in VK2:BS, just that the combination is so drab. It’s the videogame equivalent to a bland 18% gray color. I’ve got nothing against gray, no real reason to find it boring, it’s just brutally average.
It’s especially frustrating knowing that a good story and/or good characters can make an abysmal game like this far more endurable. This is especially true with dungeon crawlers and RPGs, or at least it is for me, since I tend to really enjoy those RPGs with decent narratives. However, because VK2:BS is just an upgraded version of VK2 they couldn’t really change either of those two elements – otherwise it’d be called VK3. Instead, they fixed a few problems that shouldn’t have been there to begin with. The biggest and best change, which is also the most obvious, is that you can now quick travel to places you’ve been. See, that’s an example of the overt kinds of issues they fixed with Battle Stance. On top of that they’ve included a few new missions/dungeons and I’m pretty sure they’ve expanded a bit on the sub-jobs as well.
That brings me to one of the cooler things about VK2 (and more so with Battle Stance); there are seven races to choose from, and five or so classes to choose from. Now each character can be assigned one of ten different jobs regardless of race or class, which opens up a huge amount of leveling possibilities. Of course, if you assign a job that’s magic-centric to a human/fighter, he/she won’t be nearly as effective as an elf/priest assigned with the same sub-job. It’s all pretty straightforward as far as which races, classes and jobs are the most compatible with each other, and the most fun you’ll have with the game is trying to maximize your characters’ strengths. It’s the same with most other dungeon crawlers, just that VK2:BS takes it a little further – an extra level deeper. Unfortunately, it doesn’t have anything else to fall back on when the grindi ng gets really rough, so as soon as you tapped out that facet of gameplay your interest will most likely began grinding away. as well.
I don’t mind saying that I can only recommend VK2:BS to die-hard dungeon-crawler fans or die-hard Valhalla Knight’s fans (are there any?) If you’re the former, as long as you don’t expect anything mind-blowingly awesome, you’ll be satisfied. If you’re the latter, but did NOT play VK2, you’ll be happy with the purchase. That said, if you’re a die-hard fan and played through VK2, the ability to warp to different areas around the world will probably just make you bitter for having hiked through the original release. Furthermore, there isn’t too much beyond the original VK2 to make it a standalone, complementary experience.
Giving this one definitely 10/10!